Skip to content
HodoLabs
Industry Training

Product Design — UI/UX

Design product experiences you can explain, test and improve.

Move from product problems and user evidence into clear flows, responsive interfaces, prototypes, usability testing and implementation-ready design — with decisions grounded in purpose, not decoration.

Figma FigJam UX Research User Flows Responsive UI Prototyping Accessibility Design Systems Usability Testing Engineering Handoff

Focused Pathway

3-Month Program

₹8,999

Learning & Development

8 Weeks

Internship Experience

4 Weeks

Learning Readiness Internship

Deeper Pathway

6-Month Program

₹14,999

Learning & Development

12 Weeks

Internship Experience

12 Weeks

Learning Readiness Internship
Explore the practice Applications not yet open

What you'll learn

Understand the problem before polishing the interface.

01

Product thinking & research

Connect user needs, business goals and product constraints, then gather and synthesize evidence without fabricating personas or research findings.

02

Structure, content & flows

Shape information architecture, navigation language, UX writing, user flows, wireframes and non-happy-path states before moving into polished UI.

03

Visual & responsive design

Apply hierarchy, typography, spacing, color, grids and responsive behavior so interfaces remain clear across screen sizes and contexts.

04

Interaction & prototyping

Design feedback, validation, loading, errors, confirmations and recovery, then communicate behavior through purposeful prototypes.

05

Accessibility & usability testing

Design with contrast, readability, focus, touch and error communication in mind, then test realistic tasks and iterate from observed evidence.

06

Systems, handoff & Design QA

Build reusable components, document states and responsive rules, collaborate with engineering and review implementations for meaningful discrepancies.

Product Design toolkit & practice

One focused toolkit. A complete product-design process.

Figma and FigJam support the work. The curriculum is built around research, structure, content, interaction, validation and collaboration rather than software collecting.

Product & UX

  • Product Thinking
  • UX Research
  • Research Synthesis
  • Information Architecture

Content & Flow

  • Content Design / UX Writing
  • User Flows
  • Wireframing
  • Interaction States

Interface Craft

  • Visual/UI Design
  • Responsive UI
  • Prototyping
  • Accessibility

Systems & Validation

  • Usability Testing
  • Design Systems
  • Product Evaluation
  • Design QA

Tools & Collaboration

  • Figma
  • FigJam
  • Engineering Handoff
  • Git/GitHub awareness

Practice progression

Product Thinking → UX Foundations → Research → Synthesis → Information Architecture → Content Design / UX Writing → User Flows → Wireframing → Visual UI → Responsive Design → Interaction Design → Prototyping → Accessibility → Usability Testing → Iteration → Design Systems → Engineering Handoff → Design QA → Product Evaluation → Professional Collaboration

Words are part of the interface. So are errors, empty states, edge cases and implementation details.

Practice framework

Design capability in layers.

The public framework communicates capability and progression without publishing the internal week-by-week curriculum handbook.

01

Problem & evidence

Understand users, business goals, constraints and research questions; gather and synthesize evidence before proposing interface solutions.

02

Structure & content

Organise information, navigation, labels, UX writing, user flows and wireframes so the product makes sense before visual polish.

03

Interface & interaction

Apply visual hierarchy, responsive behavior, states, feedback, validation and prototypes to communicate how the product behaves.

04

Accessibility & validation

Design inclusively, test realistic tasks, identify usability findings and iterate based on evidence rather than preference alone.

05

Systems & collaboration

Use reusable components and design-system thinking, prepare implementation-ready handoff and collaborate with engineers through Design QA.

06

Evaluation & professional practice

Connect design decisions to product evidence, document rationale, present case studies, respond to critique and use AI responsibly without fabricating evidence.

Choose your pathway

Two pathways. One product-design foundation.

Both pathways teach the complete product-design process. The longer pathway adds depth in research, systems thinking, evaluation, collaboration and independent ownership rather than unrelated design tools.

Focused Pathway

3-Month Program

₹8,999

8 Weeks Learning & Development
+ 4 Weeks Internship Experience

Take a defined product problem through research, UX structure, interface design, prototyping, usability testing and handoff with structured guidance.

  • Product thinking, user needs, business goals and constraints
  • Evidence-based research and synthesis
  • Information architecture, content design and UX writing fundamentals
  • User flows, wireframes and non-happy-path states
  • Visual/UI foundations and responsive interface design
  • Figma components, interaction design and prototyping
  • Accessibility and usability-testing fundamentals
  • Basic design-system thinking and reusable components
  • Engineering handoff and introductory Design QA
  • Portfolio/case-study presentation and rationale
  • 4-week supervised Internship Experience
  • Final evaluation
  • Applicable HodoLabs credentials upon successful completion

8 Weeks L&D → Readiness Checkpoint → 4 Weeks Internship → Final Evaluation

Applications not yet open

Deeper Pathway

6-Month Program

₹14,999

12 Weeks Learning & Development
+ 12 Weeks Internship Experience

Develop greater independence across research, complex flows, scalable interface systems, product evaluation, implementation collaboration and larger design ownership.

  • Everything in the core pathway, with deeper research and product reasoning
  • More complex information architecture, flows and edge cases
  • Stronger content-design and UX-writing decisions across product states
  • Responsive systems, accessibility and interaction quality at greater depth
  • More scalable Figma component architecture and design systems
  • Repeated usability testing, iteration and evidence-based critique
  • Product metrics and qualitative + quantitative evaluation concepts
  • Engineering collaboration, implementation review and Design QA
  • Professional documentation, design rationale and handover
  • AI-product UX considerations where appropriate
  • 12-week supervised Internship Experience with progressive ownership
  • Final Product Design Review
  • Applicable HodoLabs credentials upon successful completion

12 Weeks L&D → Readiness Checkpoint → 12 Weeks Internship → Final Product Design Review

Discovery → Structure → Interaction → Validation → Systems → Ownership → Professional Experience

Final Product Design Review

Present and defend the product problem, evidence, information architecture, content decisions, flows, responsive behavior, accessibility, prototype, usability findings, iterations, system decisions, handoff and implementation trade-offs.

Applications not yet open

Before applying, review the Refund & Cancellation Policy.

Projects you'll design

Design something you can explain and defend.

Project briefs can vary, but the work should demonstrate problem framing, evidence, structure, interface craft, validation, iteration and implementation thinking—not only polished screens.

Product workflow

Design an end-to-end SaaS or operational workflow with real states, errors, decisions and responsive behavior.

Mobile product experience

Take a focused task from discovery through mobile interaction design, prototyping, testing and handoff.

Service/customer journey

Structure a journey across discovery, decision, transaction or application, status and support experiences.

Evidence-led redesign

Audit an existing experience, identify problems, test assumptions and document prioritised improvements.

Design-system work

Create reusable foundations, components, states and documentation at a depth appropriate to the pathway.

Final product case study

Present the problem, evidence, process, iterations, decisions, implementation considerations and learning clearly.

Content, accessibility & validation

Good product design includes the words, states and failures.

Participants design for realistic use: clear language, understandable navigation, responsive states, accessible interactions, errors, recovery and evidence from usability testing.

Content design

Shape labels, navigation language, buttons, forms, instructions, validation, empty states, confirmations and onboarding for clarity.

Accessibility

Consider contrast, readability, text scaling, focus, keyboard interaction, touch targets, labels and error communication.

Usability testing

Define realistic tasks, observe behavior, identify findings, prioritise issues and iterate instead of relying on preference alone.

Product evaluation

Ask what evidence would show improvement: task success, conversion, drop-off, errors, time-on-task, satisfaction and deeper signals where appropriate.

Professional collaboration

Design doesn't end when the Figma link is sent.

Critique & reviews

Present work, receive feedback, challenge assumptions and improve decisions without treating critique as personal preference.

Engineering handoff

Communicate spacing, responsive rules, states, interaction behavior, content, validation, errors, edge cases and assets.

Design QA

Review implemented interfaces, identify meaningful discrepancies, collaborate on fixes and resolve practical engineering trade-offs.

Documentation & case studies

Document research, decisions, flows, systems, findings, iterations and outcomes for handover and portfolio communication.

Internship Experience

Move from guided design practice into supervised product contribution.

Participants who meet readiness requirements progress into suitable supervised work involving product flows, UI/UX improvements, components, prototypes, research/testing, documentation or Design QA depending on demonstrated capability, suitability and availability.

01

Onboard

Understand the product, users, constraints, design system, existing evidence, engineering context and documentation expectations.

02

Contribute

Complete defined research, flow, interface, component, prototype, testing, content or documentation work with review and feedback.

03

Collaborate

Work through critique, requirements, engineering constraints, implementation questions, Design QA and iterative improvement.

04

Own more

Take responsibility for larger scoped product-design work as judgment, craft, communication and reliability develop.

05

Deliver & hand over

Validate, document, present and hand over the assigned design work before final review.

What you'll leave with

Evidence of design capability, not screen count.

Research and synthesis artifacts where applicable
Flows, wireframes, responsive interface and prototype work
Usability findings and documented iterations
Reusable component/system work at the applicable depth
Engineering-ready handoff and Design QA experience
Case-study material that explains decisions and evidence
Applicable HodoLabs credentials for successfully completed phases

Career Development

Prepare for what comes next.

Strengthen how you present product-design work through resume review, LinkedIn guidance, portfolio/case-study guidance, project presentation, design interview preparation, mock interviews and feedback. Relevant opportunities may be shared where appropriate.

Eligibility & expectations

You don't need to know everything before you start.

The track can support beginners and developing designers, subject to cohort entry expectations. What matters is willingness to research carefully, iterate, develop craft, accept critique, communicate decisions and take responsibility for progress.

Applicants must be aged 16–25 at submission. Ages 16–17 require guardian consent before enrollment.

Suitable laptop or desktop
Reliable internet connectivity
Availability for scheduled program activities
Consistent participation and design practice
Original work and responsible AI use
Professional communication and critique
Respect for user privacy, confidentiality and IP
Track-specific prerequisites where communicated

Product Design — UI/UX FAQ

Understand the track before you apply.

The Product Design — UI/UX track combines evidence, interface craft, validation and implementation collaboration within the wider HodoLabs Industry Training framework.

No. Figma and FigJam are the primary working tools, but the track focuses on product thinking, research, information architecture, content, flows, interaction design, responsive interfaces, testing, accessibility, systems, handoff and design QA. Tool skill supports the design process rather than replacing it.

The track can support beginners and developing designers, subject to cohort entry expectations. Participants should be prepared to research, think critically, iterate, accept critique, communicate decisions and develop visual and interaction craft through sustained practice.

Both pathways share the same product-design foundation. The 3-Month Program develops the capability to take a defined product problem through research, structure, interface design, prototyping, usability testing and handoff with structured guidance. The 6-Month Program goes deeper into research planning, complex flows, scalable component systems, accessibility, product evaluation, engineering collaboration, design QA and independent ownership.

Yes. Participants learn how interface language affects navigation, labels, calls to action, forms, validation, errors, empty states, confirmations and onboarding. Words are part of the interface.

Yes. Participants learn to define realistic tasks, observe users, identify findings, prioritise issues and iterate. The focus is on evidence from user behaviour rather than asking whether someone simply likes a design.

They are treated as design quality throughout the track. Participants work with contrast, hierarchy, text scaling, touch targets, focus and keyboard awareness, error communication, responsive behavior and platform constraints rather than treating accessibility or responsiveness as late-stage decoration.

Yes. The shorter pathway introduces reusable components, variants, consistency and basic tokens. The longer pathway goes deeper into component architecture, states, responsive behavior, accessibility requirements, documentation, governance and engineering alignment.

Participants learn that design responsibility can continue into implementation collaboration and Design QA: reviewing built interfaces, identifying discrepancies, resolving trade-offs with engineers and verifying important responsive, interaction, content and accessibility decisions.

AI may assist research planning, synthesis support, UX writing alternatives, critique, accessibility checks, exploration and documentation. It must not be used to fabricate interviews, user evidence or research findings. AI can assist your work. You must still understand your work.

The 3-Month Product Design — UI/UX program fee is ₹8,999 and the 6-Month program fee is ₹14,999. Internship Experience is included in the applicable program structure and is not charged separately.

Product Design — UI/UX

Ready to design products you can explain?

Explore Product Design — UI/UX training at HodoLabs. Applications are not yet open.

Applications not yet open